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Post by johnshaft on Oct 24, 2013 15:46:17 GMT
Understanding that certain things are best discovered in-game, can someone provide 2 examples of readily-known Enhancements, and how much they cost?
This will allow for some idea of how much Quality I should put into my sword (for example) for it to work with Enhancements.
For example, if a fairly typical Enhancement costs 15 to create/add, then having a Quality 5 sword is no better than a Quality 1 sword, since 5 isn't enough to make a difference.
Thanks.
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mole
Atherkellia
Posts: 42
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Post by mole on Oct 27, 2013 2:56:53 GMT
The purpose of having a Quality 5 sword is for using Power Attack (Security) with a chain attack more cheaply on your 2nd attack than a normal Power Attack on your first. "The Old One-Two". Enhancements require 4 ranks in the relevant principle (not innovation or truth for a sword, which is security-ish). They are usually source-cheap and requirements-intensive.
As far as I know, the only well-known enhancement in the game is on my drum, allowing me to chant twice at a time. There's not many people with the principle ranks necessary to make them. They cost 4+ developments to invent the script.
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Post by johnshaft on Oct 29, 2013 3:10:47 GMT
So at this point, there is no real advantage to putting extra Source into a shield, since there are no Enhancements to be had for it, and by the time there are, the 1 Source shield will be a throw away anyway. Correct?
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